The lock up garages and another new map model; obviously the motorbike. I have a range of free use vehicle models, some work well; like this one, others not so well. One particular problem is proportion; a mini, for instance, looks too small even when it’s proportion is correct against the player.
Category Archives: Quake
15_04_2011
12_04_2011
08_04_2011 ~ 2
08_04_2011
07_04_2011
05_04_2011
A comparison shot (top old, bottom new) showing a major update to the map. The road textures had bothered me for a long time; they looked disproportionately large to both the buildings and models. I therefore spent a long time reducing their size by 50% and then even longer replacing all the old textures in the map. Worth it.
05_03_2011
01_03_2011
The Gate: this is the feature that has filled the gap in the 2nd warehouse shown in 06_05_2010. It’s a significant part of the mod; it’s the means by which the monsters invaded and then left earth, and the way they can return too. Description: “as if carved into the building itself, was an alien structure; red and glowing, powerful and malevolent, yet silent and, for now, unpopulated” (http://www.ajaysquakesite.co.uk/earthQUAKE/ch2.htm) Some of it’s other features will be detailed in future posts.