05_09_2011

More developments of the flats. All of the first ‘arm’ is complete and the corner of the ‘L’ and the first flats of the second arm. The ‘room’ in the top, left corner is the lift area and there will be staircases at either end of the ‘arms’. Remember this is the top floor of 5 floors…. loads to do!

 

04_09_2011

The beginning of the block of flats. This shows the frame of the right end, top floor. The internal flat wall textures are placeholder for now. Each wall is seperate to allow for individualised textures and to make adjustment for doors/windows easier. There’ll be two ‘ends’ in a ‘L’ shape, with five floors for each. There’ll be staircase in the middle and at each end. Within the ‘L’ shape will be balconies on each floor. More to come

22_08_2011

There’s been a range of new buildings and landmarks added recently and this is the first of both in-editor and in-game images of each. This is an old railway building, situated next to the canal and raised railway line. It will be, but is not yet, accessible to the player.

20_04_2011

Back to The Gate. When more monsters are to about enter the world through it (this, in-game, is triggered through ‘events’) The Gate will ‘fire’; electricity will shoot into each of the six towers, an ominous sound will echo around the level and then the monsters will arrive.