Destruction_Construction
A lot of the buildings as they currently stand, appear far too pristine to have survived an, albeit, one-sided battle. Therefore there’s a lot re-modelling to take place; stripping them down and creating some damage, which is, as it goes, far more time-consuming and tricky than making lovely ‘whole’ buildings. Anyway, I’ve started on the “cellar”, base, warehouse, here it is in-editor prior to beginning work:
Wireframe
Textured
Here after the ‘makeover’, again wireframe
Textured:
And finally some shots in-game. I’m about 75% happy with it; as I try this out with more buildings I may well learn/develop new methods that will be either more efficient or just aesthetically more pleasing, and I will inevitably return to this. In addition there’s bits to add even if I make no significant changes. Feedback, as ever, welcome. I may not listen, but I’m nothing if not stubborn 😉