A cool shot of the pub (see blog banner!) with a great, but not perfect sky box. This one was/is the best I’ve found, but as with the others, was still not quite right; in this case, too bright.
Daily Archives: 26/08/2011
08_04_2011 ~ 2
08_04_2011
07_04_2011
05_04_2011
A comparison shot (top old, bottom new) showing a major update to the map. The road textures had bothered me for a long time; they looked disproportionately large to both the buildings and models. I therefore spent a long time reducing their size by 50% and then even longer replacing all the old textures in the map. Worth it.
05_03_2011
01_03_2011
The Gate: this is the feature that has filled the gap in the 2nd warehouse shown in 06_05_2010. It’s a significant part of the mod; it’s the means by which the monsters invaded and then left earth, and the way they can return too. Description: “as if carved into the building itself, was an alien structure; red and glowing, powerful and malevolent, yet silent and, for now, unpopulated” (http://www.ajaysquakesite.co.uk/earthQUAKE/ch2.htm) Some of it’s other features will be detailed in future posts.