13_09_2013

Park Life Update

Work has gone really well on the park. I’ve finished the fountain centerpiece, the surrounding walls and the background building. I’ve finished the front wall, though I may add a gate at a later date. So, most of the structures are in place and intact. Street lights have been added; a variation in black of the main ones, again I may change these to a new type, given time and motivation. There’s a liberal amount of trees (they’re .md3 trees, so another thing breaking overall engine compatibility!) – I may add more, though I’m loathe to make it too intricate and ‘busy’.
The light levels I’m not so pleased with; it’s meant to be a particularly dark place, but as I’ve mentioned before fog tends to brighten the overall map brightness, so I’m trying to keep the street lights low, however make them too dull and they fail to stand out in the way they should – too bright and the spooky/darkness is ruined. I think I may have to have some of the lights not working and the working ones brighter. W.I.P.
The screenshots below therefore, show the park in a still not 100% state, and, not as yet, in the main map – I’ll copy it over later and see how it looks and feels. Happy days though, another successful bit of mapping.

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